“God of War” comes of age in the best video game of the year

Photo illustration by The Daily Beast / Sony Interactive Entertainment

By the time the credits rolled in God of War: Ragnarok-I cried many times. This isn’t necessarily a comment on anyone’s fate in the game (and no, I won’t divulge any fate). Instead, it is a tribute. The remake of the PlayStation series isn’t just a great game in itself—it’s one of the best games of the year—but Ragnarok It is also an unforgettable story about growth problems.

This game is incredibly violent, like any game called God of War It must be. Ragnarok Even surprisingly funny at times. It is fun to play. But it’s also a touching story, reflecting on fate, the consequences of our choices, and what really defines the future. These traits lurk in every corner of the game – just as with its predecessor, 2018 God of War, which delved into heavy topics like loss and weight parenting. with Ragnarok, rather they are represented more strongly, and their intensity is high. The stakes are higher. Emotions are deeper. The story is richer.

When we first meet the god of war Kratos (Christopher Judge) and his son Atreus (Sunny Soljic) in the previous game, father and son put his wife/mother Faye to rest, before setting off on a journey to fulfill her ultimate wish: spreading her ashes at the highest peak in all worlds. Like Kratos, players have made their way among enemies while learning more about his mysterious background and the truth about who Atreus really is.

Read more at The Daily Beast.

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